This is the finished result of my first assignment at CGSpectrum Advanced Modeling course.
I started the base sculpt in the beginning of 2017 and moved to other assignments. Almost a year later, I decided to give it 2 more passes (one for detailing the sculpt and posing, and another for texturing) and now I'm posting it before the rooster's year comes to an end :)
The idea was to experiment with a more stylized type of surfacing and texturing, playing with the baked maps to see what I'd get. Sculpted/UVed in ZBrush and textured/rendered in Substance Painter.